Latest posts
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Xbox is reorganising its biggest franchises around Activision and Bethesda

Microsoft is moving Halo, Rare and World’s Edge under Activision and Obsidian under Bethesda as Xbox’s reset continues. The bigger change is what Xbox Game Studios now represents inside the wider business.
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World of Warcraft: Forever has a level-60 progression problem to solve

Blizzard plans to slow item progression and keep older raids relevant with rare chase drops as World of Warcraft: Forever grows at level 60. The long-term test is whether that design can resist vertical replacement in practice.
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StarCraft’s return trades the command map for an open-world shooter

Blizzard’s next major StarCraft game is an open-world shooter targeting 2030, shifting the series from battlefield command to ground-level action.
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Roblox wants its games to work outside the Roblox app. The platform underneath is staying

Roblox is opening new ways to distribute creator games beyond its main app, but the company still plans to power the technology and services underneath them.
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NHL 27 is using AI voices without replacing its commentators. That changes the debate

NHL 27 uses AI voice technology with the consent and active collaboration of its commentators. That makes it a more useful case for augmentation than replacement.
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PHYSINT has moved from PlayStation to Xbox. Its platform future is still open

Xbox is taking over publishing duties for PHYSINT after PlayStation stepped away. The deal expands Kojima Productions’ Xbox relationship beyond OD, while the game’s final platforms remain unconfirmed.
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Metroid Ravenous makes 2D Metroid look like an active Nintendo series again

Metroid Ravenous arrives just over five years after Dread, following Samus Returns in 2017. The pattern suggests 2D Metroid is active again without proving a fixed Nintendo release cadence.
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Nintendo is changing the parts of Ocarina of Time that made it feel like a 1998 game

Ocarina of Time’s Switch 2 remake goes well beyond new graphics, changing movement, camera, dialogue and world presentation. That makes the line between faithful remake and reinterpretation the real story.
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Onimusha sold a million copies on day one. Capcom’s dormant-IP strategy just got real evidence

Capcom says Onimusha: Way of the Sword passed one million worldwide sales on launch day. The result gives its long-running strategy of reviving dormant IP a concrete early test.

