Latest posts
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Dawnwalker sold a million copies, and PC players are already rewriting its 30-day rule

The Blood of Dawnwalker has passed one million sales while PC players are already modifying its 30-day time system. The interesting story is what that says about meaningful pressure in an open-world RPG.
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Xbox wants cloud gaming everywhere, but heavy use will cost extra

Xbox is widening cloud access while introducing monthly Game Pass allowances. What does that mean for players who use streaming instead of a console or gaming PC?
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Xbox’s disc-to-digital system keeps resale alive, but the digital licence still has strings attached

Xbox’s disc-to-digital system appears to let the digital entitlement follow a physical disc when it is sold or lent, while Microsoft’s rules still keep broader control over revalidation and access.
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1440p OLED vs IPS gaming monitors in 2026: when is OLED actually worth the extra money?

OLED prices have fallen far enough to challenge mainstream IPS monitors. We explain when 1440p OLED is worth the premium and when IPS is still the smarter buy.
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The 12TB Steam2 leak is bigger than Valve, and that changes the story

The reported 12TB Steam2 archive contains more than old Valve builds. Third-party prototypes turn it into a harder story about preservation, rights, provenance and platform stewardship.
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1440p gaming monitors in 2026: what should you buy, how much should you spend, and should you wait?

1440p gaming monitors are cheaper and faster than ever, while OLED prices have fallen sharply. Here is what UK PC gamers should buy, spend and consider before upgrading.
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The Long Dark is becoming Hinterland’s safety net while it builds BLACKFROST

Hinterland is shifting more resources towards The Long Dark while a lean dedicated team continues BLACKFROST. The strategy shows how a proven game can provide revenue and stability for an independent studio building its next major release.
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Project Helix is starting to look less like one Xbox and more like a hardware strategy

Xbox now calls Project Helix a family of devices while pushing PC-game compatibility and saying next-gen hardware must balance performance with affordability and efficiency.
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GTA VI doesn’t have a PC release date, but it’s already moving the PC gaming calendar

GTA VI is launching on consoles in November, but Chris Roberts says its expected domination of gaming attention is enough to push Squadron 42 into Q2 2027.
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GTA VI’s best new details weren’t the graphics — they were the systems hiding in plain sight

Rockstar’s Extended Look showed more than a spectacular version of Vice City. Vehicle theft, disguises, police recognition and reactive civilians point towards a criminal sandbox built from connected choices.
